Videogame lighting study
Rendered with 3 light sources: Directional light with cascaded shadow maps, ambient light with SSAO and soft directional light from below to fake global illumination.
Depth of field with bokeh rendered in After Effects via depth pass.
Also added black bars for some cinema feeling. ^^
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SFA Krystal Rig v1.4
Rig: Rhyfe2002
Improvements: Me/Rhyfe
Some props: Charleyfox/Littledragon
Software: Maya 2009
Renderer: Furryball GPU Renderer