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Videogame lighting study

Rendered with 3 light sources: Directional light with cascaded shadow maps, ambient light with SSAO and soft directional light from below to fake global illumination.

Depth of field with bokeh rendered in After Effects via depth pass.

Also added black bars for some cinema feeling. ^^

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SFA Krystal Rig v1.4
Rig: Rhyfe2002
Improvements: Me/Rhyfe
Some props: Charleyfox/Littledragon

Software: Maya 2009
Renderer: Furryball GPU Renderer

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Submitted on
May 8, 2012
Image Size
735 KB
Resolution
1280×1024
Views
2,026
Favourites
93 (who?)
Comments
11
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:iconchloe155:
!chloe155 May 12, 2012  Student Artist
i luv krystal! :love:
Reply
:iconblackby:
=BlackBy May 9, 2012   Digital Artist
Perfect job here, nothing else to say :clap: !
Reply
:iconbiofox86:
Mood: Wow! ~BioFox86 May 8, 2012  Hobbyist Digital Artist
START...ANIMATING!!! fuck this is amazing!
Reply
:iconthekrystalmethod:
Beautiful work as always, Greyfirefox! Great work on the lighting, and of course, Krystal!
Reply
:iconsilveryoshi:
This looks like a Starfox Adventures game cutscene if it were on an Xbox 360. :)
Reply
:iconjmullis:
Great to see you back! This is awesome!
Reply
:iconcosmicscribbles:
*Cosmicscribbles May 8, 2012  Student Digital Artist
Thats awesome, Now make fox than make a movie. Your really good at those things.
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